

The Unit Creator is currently only working for the creation of Squadrons, Corvettes, Frigates and Capital ships whichĬoncludes the space part of EAW. Launch support for Steam (nr.1 priority! Then Imperialware will also be uploaded to Moddb)Ģ Last Size Expanders in the "Manage" tab: Hardpoints (for automatic Hardpoint creation) and Particles, exe,Īs Imperialware is not done yet, there is a list of major features I still intend to add: Together with their Imperialware_Installation.zip into the same directory and start the. To update to a new version just put the downloads of new Imperialware versions Tested and verified to work on Windows 7, 8.1 and Windows 10.


In this case I'd be thankful to see myself credited in your documentation but this is not required. However, Imperialware is an open source project so anyone is allowed to include Imperialware to the download of his Mod and to modify or further distribute it at will. I thought it will be a good practice for me to keep the learned stuff in my head. Beside of that, as I needed to have a look at C# anyway in order to be able to use Visual Studio, The main reason for writing this application was because I am going to use it for Launching the Andromeda mod I am going In the development I focused especially on matters of UI Design and costumizability. Thus, I learned C# programming, wrote these 17.600 lines of (compressed) code, designed a iOS style User interfaceĪnd tinkered around to get this C# - Lua - Xml hybrid running. I also kept promising a Cheating tool to the users in our Stargate forums for some years now, and promises must be kept, right? To have a better universal launcher, as most Launchers are pretty poor in terms of design.īy the time I added more and more functions, and finally it turned into a Modmanager project of bigger size. I just needed a UI that enables me to use my Lua scripts for cheat spawning units, and I thought it would be cool Of the chosen mod, modifying them and creating new units without the prerequisite of knowing anything about xml. The probably most interesting feature for you guys is the CHEATING tab, which allows the User to simply spawn any unit Without breaking their usual functionality. It's the first application to support mod mods, in order to allow little changes to mods, It is a multifunction tool, a Mod Manager that is built to launch any mod for EAW and FOC. How to use: I prepared over 2 Hours of presentation video material in 5 tutorials for you: !PFsVQSiI!d9jL1WtthS7wfiOsjnE-aIrraXz7ikjjOx-oj53eeGA It's Name is Imperialware and it's a Cheating Tool, Modmanager, Unit Creator and Universal Launcher. I'm so pleased to present you a new gear I wrote for Star Wars - EAW and FOC. Mod Manager and Cheating Tool for Star Wars - Empire at War and its extension Forces of Corruption.
