
Character geometry and skin shaders are largely the same as PS3's, and likewise for the animations used on the original release. One of the standout points of the original release was its cutting-edge facial capture, something that translates convincingly to PS4. It's only a missed opportunity however that we have no option to switch to a traditional 16:9 presentation to fill standard HDTV screens. The change to a post-process technique that resembles FXAA does a far better job on PS4, and though we still have borders to the top and bottom, the active part of the screen still give us the sharpness of a full 1080p image less shimmer on high contrast textures, and reduced pixel crawl.

Similar to The Order: 1886, it gives the game a cinematic framing, but in truth, points to a means of reducing demands on PS3 hardware when it was first developed.Įven so, it's a huge boost over the 720p setup of the original game (itself marked down on the vertical axis by these borders), which suffered for a use of MLAA post-processing that failed to tackle every rough edge. Since this remaster runs at the same 2.35:1 aspect ratio used on PS3, the actual image being rendered on-screen is instead 1920x817.

PS4 runs at a 1080p resolution, though with an obvious caveat. One other touch we appreciate is a new stats screen after each mission, comparing your decision-making with other players online - helpfully revealing the variables at play.īut the main draw is this version's improved visuals over the PS3 original. A new remixed mode is also added, allowing us to play through Jodie's story in chronological order, rather than the original mode's scattershot structure. Once all chapters are downloaded, the PS4 remaster tellingly takes up a total of 33GB, a marked increase over PS3's install size of 25GB - in part due to the inclusion of the 'Experiments' expansion. However this month, a PS4 remaster stealthily crept onto the PlayStation Store - at last giving us a full realisation of Quantic Dream's vision.Ī healthy range of improvements are promised here, and Sony is keen to bullet-point upgrades to lighting, shadows, and new effects like motion blur and depth of field. But on the other, Sony's last-gen machine clearly struggled to sing to the engine's tune, struggling in both frame-rate and aspects of its visual execution.

On the one hand, it struck a high standard in physically-based lighting and facial motion capture we had expected of PS4 titles going forward. Built with PlayStation 4 specs in mind, Beyond: Two Souls' release on PS3 two years ago gave the console a bittersweet swansong.
